#include "aip33628.h" #include "esphome/core/helpers.h" #include "esphome/core/log.h" #include #include #include namespace esphome { namespace aip33628 { static const char *const TAG = "aip33628"; // Each digit is one driver plus one pair of COM pairs, ten LED positions. // Driver 1 carries the hours, driver 2 the minutes. struct Block { uint8_t drv; uint8_t com_lo; uint8_t com_hi; }; static const Block BLOCKS[4] = { {0, 0x30, 0xC0}, // hour tens, annunciator AM {0, 0x03, 0x0C}, // hour ones, annunciator colon {1, 0x30, 0xC0}, // minute tens, annunciator date dash {1, 0x03, 0x0C}, // minute ones, annunciator degree mark }; // Segment position within a block. Side 0 is COM low, side 1 is COM high. struct SegPos { uint8_t side; uint8_t led; }; static const SegPos SEGMAP[9] = { {1, 5}, // A top {1, 4}, // B top right {1, 3}, // C bottom right {1, 2}, // D bottom {0, 5}, // E bottom left {0, 4}, // F top left {0, 3}, // G middle {1, 1}, // annunciator {0, 1}, // second annunciator, block 1 colon only }; enum { SEG_ANNUN = 7, SEG_ANNUN2 = 8 }; // Physical position of every LED, extracted in docs/led-layout.md. The ids // are the ones on the board layout map. Order matches SEGMAP. const PosGeom GEOM[4][9] = { { // block 0, hour tens { 1, 19, 8}, // A top { 7, 41, 66}, // B top right { 6, 40, 194}, // C bottom right { 5, 19, 255}, // D bottom { 4, 0, 188}, // E bottom left { 2, 0, 66}, // F top left { 3, 20, 130}, // G middle { 8, 20, 65}, // AM mark {0, 0, 0}, // unwired }, { // block 1, hour ones { 9, 93, 0}, // A top {15, 112, 61}, // B top right {14, 111, 198}, // C bottom right {13, 90, 246}, // D bottom {12, 72, 184}, // E bottom left {10, 73, 65}, // F top left {11, 92, 124}, // G middle {16, 128, 68}, // colon upper {18, 129, 189}, // colon lower }, { // block 2, minute tens {19, 163, 5}, // A top {25, 185, 67}, // B top right {24, 185, 195}, // C bottom right {23, 165, 247}, // D bottom {22, 145, 188}, // E bottom left {20, 143, 70}, // F top left {21, 164, 122}, // G middle {17, 128, 128}, // date dash {0, 0, 0}, // unwired }, { // block 3, minute ones {27, 233, 11}, // A top {33, 255, 60}, // B top right {32, 255, 190}, // C bottom right {31, 234, 249}, // D bottom {30, 216, 194}, // E bottom left {28, 216, 68}, // F top left {29, 235, 128}, // G middle {26, 204, 18}, // degree mark {0, 0, 0}, // unwired }, }; // Seven segment font, bit 0 = A through bit 6 = G. The letters are the subset // that reads unambiguously on seven segments, so a caller can put a unit or a // short label in the rightmost position. static uint8_t glyph(char c) { switch (c) { case 'A': return 0b1110111; case 'b': return 0b1111100; case 'C': return 0b0111001; case 'c': return 0b1011000; case 'd': return 0b1011110; case 'E': return 0b1111001; case 'F': return 0b1110001; case 'H': return 0b1110110; case 'h': return 0b1110100; case 'L': return 0b0111000; case 'n': return 0b1010100; case 'o': return 0b1011100; case 'P': return 0b1110011; case 'r': return 0b1010000; case 't': return 0b1111000; case 'U': return 0b0111110; case 'u': return 0b0011100; case 'y': return 0b1101110; case '0': return 0b0111111; case '1': return 0b0000110; case '2': return 0b1011011; case '3': return 0b1001111; case '4': return 0b1100110; case '5': return 0b1101101; case '6': return 0b1111101; case '7': return 0b0000111; case '8': return 0b1111111; case '9': return 0b1101111; case '-': return 0b1000000; default: return 0; } } // Home Assistant sends gamma encoded values and the panel is linear in // current and in duty, so both have to be linearized here. 2.8 is the same // exponent ESPHome uses by default, which is why gamma_correct is set to 1.0 // on the light itself. Applying it in both places would square it. static const float PANEL_GAMMA = 2.8f; // Slider position to a current step. A plain gamma curve assumes the output // can reach zero. This panel bottoms out at IS_MA[0], so a third of the // slider ends up clamped against that floor with nothing to show for it. // Interpolating perceived output between the floor and full instead puts all // sixteen steps across the whole slider. static uint8_t current_for(float brightness) { const float p_min = powf((float) IS_MA[0] / (float) IS_MA[15], 1.0f / PANEL_GAMMA); float p = p_min + clamp(brightness, 0.0f, 1.0f) * (1.0f - p_min); float want = powf(p, PANEL_GAMMA) * (float) IS_MA[15]; uint8_t best = 0; for (uint8_t i = 1; i < 16; i++) { if (fabsf((float) IS_MA[i] - want) < fabsf((float) IS_MA[best] - want)) best = i; } return best; } // Half brightness keeps the all-white hardware check brief and predictable. static const float LAMP_BRIGHTNESS = 0.5f; // Color component to a duty level. Duty is linear light, so the component // has to be linearized before it is rounded, or every pastel rounds up to a // saturated color. Pink is the clearest case, and rounds all the way to // white. static uint8_t duty_level(float c) { return (uint8_t) lroundf(powf(clamp(c, 0.0f, 1.0f), PANEL_GAMMA) * (COLOR_LEVELS - 1)); } static int com_index(uint8_t cs) { for (int i = 0; i < 4; i++) { if (COM_SEQ[i] == cs) return i; } return 0; } void Aip33628Panel::setup() { for (auto *p : {clk_, data_, clk2_, data2_}) { p->setup(); p->digital_write(false); } clk_mask_ = 1u << clk_->get_pin(); data_mask_ = 1u << data_->get_pin(); clk2_mask_ = 1u << clk2_->get_pin(); data2_mask_ = 1u << data2_->get_pin(); render_(); // A general purpose timer, not esp_timer. The esp_timer task dispatch path // runs at task priority on core 0 alongside the WiFi task, which preempts // it and stretches whichever COM slot happens to be lit. A 40us sub-frame // does not ride that out, so this runs from the interrupt instead. gptimer_config_t tcfg = {}; tcfg.clk_src = GPTIMER_CLK_SRC_DEFAULT; tcfg.direction = GPTIMER_COUNT_UP; tcfg.resolution_hz = 1000000; // one tick per microsecond gptimer_alarm_config_t acfg = {}; acfg.alarm_count = UNIT_US; // fixed, one tick per binary weight unit acfg.reload_count = 0; acfg.flags.auto_reload_on_alarm = true; gptimer_event_callbacks_t cbs = {}; cbs.on_alarm = &Aip33628Panel::scan_tick_; gptimer_handle_t timer = nullptr; if (gptimer_new_timer(&tcfg, &timer) != ESP_OK || gptimer_register_event_callbacks(timer, &cbs, this) != ESP_OK || gptimer_set_alarm_action(timer, &acfg) != ESP_OK || gptimer_enable(timer) != ESP_OK || gptimer_start(timer) != ESP_OK) { ESP_LOGE(TAG, "could not start the scan timer"); this->mark_failed(); } } void Aip33628Panel::dump_config() { ESP_LOGCONFIG(TAG, "AiP33628 panel:"); LOG_PIN(" CLK: ", clk_); LOG_PIN(" DATA: ", data_); LOG_PIN(" CLK_1: ", clk2_); LOG_PIN(" DATA_1: ", data2_); ESP_LOGCONFIG(TAG, " Max current: IS 0x%X, %u.%umA per lit sink", max_current_, IS_MA[max_current_] / 10, IS_MA[max_current_] % 10); ESP_LOGCONFIG(TAG, " Hour format: %s", twelve_hour_ ? "12 hour" : "24 hour"); ESP_LOGCONFIG(TAG, " Colon: %s", blink_colon_ ? "blinking" : "steady"); ESP_LOGCONFIG(TAG, " Network: %s", online_ ? "up" : "down"); const char *fx = effect_ == Effect::CYCLE ? "color cycle" : effect_ == Effect::FLASH ? "flash" : "none"; const char *sp = spread_ == Spread::DIGIT ? "per digit" : spread_ == Spread::LED ? "per LED" : "whole panel"; // INFO rather than LOGCONFIG on purpose. The rest of this block is wiring // that cannot change, but the effect is live state worth being able to read // back, and CONFIG level messages need a DEBUG logger to be visible at all. ESP_LOGI(TAG, " Effect: %s, %s, %.1fs, axis %.0f deg, hue span %.0f deg, flash fade %.2fs", fx, sp, effect_speed_, effect_angle_, hue_span_, flash_fade_); } // Emit one 30-bit frame to each driver and latch both. Bits are LSB first: // SS[15:0], CS[7:0], IS[3:0], then two reserved zeros. Data only changes // while CLK is low. The latch is a DATA rising edge while CLK is held high // after the last bit, which is the sequence the stock 8051 produces. // // CS and IS are common to the two drivers and only SS differs, so one pass // down the bits clocks both buses. That halves the work outright, and going // straight to the port registers rather than through ISRInternalGPIOPin took // the pair from 28.0us to 6.4us. The AiP33628 accepts 30MHz and asks for // 16ns of CLK high and low, and a store to the GPIO port costs more than // that on its own, so the loop needs no padding. void IRAM_ATTR Aip33628Panel::send_pair_(uint16_t ss1, uint16_t ss2, uint8_t cs, uint8_t is) { const uint32_t wire = (uint32_t) IS_WIRE[is & 0xF] << 24; uint32_t f1 = (uint32_t) ss1 | ((uint32_t) cs << 16) | wire; uint32_t f2 = (uint32_t) ss2 | ((uint32_t) cs << 16) | wire; const uint32_t clks = clk_mask_ | clk2_mask_; const uint32_t dats = data_mask_ | data2_mask_; // Chip differentiation for the initial register reset #if defined(CONFIG_IDF_TARGET_ESP32C3) GPIO.out_w1tc.val = clks | dats; #else GPIO.out_w1tc = clks | dats; #endif for (int i = 0; i < 30; i++) { uint32_t set = 0; if (f1 & 1) set |= data_mask_; if (f2 & 1) set |= data2_mask_; f1 >>= 1; f2 >>= 1; // Data transmission loop #if defined(CONFIG_IDF_TARGET_ESP32C3) GPIO.out_w1tc.val = dats & ~set; GPIO.out_w1ts.val = set; GPIO.out_w1ts.val = clks; if (i < 29) GPIO.out_w1tc.val = clks; #else GPIO.out_w1tc = dats & ~set; GPIO.out_w1ts = set; GPIO.out_w1ts = clks; if (i < 29) GPIO.out_w1tc = clks; #endif } // Final latch sequence #if defined(CONFIG_IDF_TARGET_ESP32C3) GPIO.out_w1tc.val = dats; GPIO.out_w1ts.val = dats; GPIO.out_w1tc.val = dats; GPIO.out_w1tc.val = clks; #else GPIO.out_w1tc = dats; GPIO.out_w1ts = dats; GPIO.out_w1tc = dats; GPIO.out_w1tc = clks; #endif } // Walk the schedule the renderer built. The timer runs at a fixed UNIT_US // and this counts ticks, rather than reprogramming the alarm per step. // Reprogramming would be fewer interrupts, but an alarm set shorter than the // counter has already reached never matches, and a single late interrupt // would then freeze the panel until reboot. A fixed auto-reload alarm cannot // do that: a late interrupt costs one wobbly sub-frame and nothing more. // // Most ticks do nothing. A saturated color collapses to one step per COM // pair, so fourteen of every fifteen calls are a decrement and a return. bool IRAM_ATTR Aip33628Panel::scan_tick_(gptimer_handle_t timer, const gptimer_alarm_event_data_t *edata, void *arg) { auto *self = static_cast(arg); if (self->wait_ > 0) { self->wait_--; return false; } const ScanBuf &b = self->buf_[self->front_]; // The renderer can flip the buffer between two steps, and the new schedule // may be shorter than the old one, so the index is clamped rather than // trusted. Worst case is one odd frame while a slider is moving. uint8_t i = self->step_; if (i >= b.n) i = 0; const ScanStep &st = b.step[i]; self->send_pair_(st.ss[0], st.ss[1], st.cs, b.is); self->wait_ = (uint8_t) (st.units - 1); // this tick is the first of the step uint8_t next = (uint8_t) (i + 1); self->step_ = next >= b.n ? 0 : next; return false; // no task woken, so no yield needed } void Aip33628Panel::write_pos_(uint8_t block, uint8_t seg, bool on) { on_[block][seg] = on; } void Aip33628Panel::write_digit_(uint8_t block, char c) { uint8_t bits = glyph(c); for (int s = 0; s < 7; s++) { on_[block][s] = (bits >> s) & 1; } } // brightness is linear and carries the transition state, so it falls to zero // on its own during a fade to off. The color components are the normalized // ratio and do not scale with it. ESPHome guarantees the largest of the three // is 1, so at least one channel always survives duty_level and a color can // never round away to nothing. void Aip33628Panel::set_light(bool on, float r, float g, float b, float brightness) { enabled_ = on && brightness > 0.0f; // Picking a new color on the master light means the whole panel, so it // drops the digit and position tiers. Moving only the brightness slider // leaves them alone, which matters because a transition calls this on // every step and would otherwise wipe a gradient mid fade. bool color_moved = fabsf(r - base_rgb_[0]) > 0.002f || fabsf(g - base_rgb_[1]) > 0.002f || fabsf(b - base_rgb_[2]) > 0.002f; if (color_moved && effect_ == Effect::NONE) { for (bool &v : digit_set_) v = false; clear_positions_(); } base_rgb_[0] = r; base_rgb_[1] = g; base_rgb_[2] = b; requested_current_ = current_for(brightness); apply_colors_(); } // Quantize whatever color each block is currently supposed to be. Everything // that changes a color goes through here, so there is one place that decides // what a block ends up at and one place that marks the panel dirty. void Aip33628Panel::apply_colors_() { // The lamp test outranks every color tier, including a running effect. if (mode_ == Mode::LAMP) { for (auto &blk : level_) for (auto &seg : blk) for (uint8_t &ch : seg) ch = COLOR_LEVELS - 1; dirty_ = true; return; } for (int blk = 0; blk < 4; blk++) { for (int seg = 0; seg < 9; seg++) { const float *c = pos_set_[blk][seg] ? pos_rgb_[blk][seg] : digit_set_[blk] ? digit_rgb_[blk] : base_rgb_; level_[blk][seg][CH_RED] = duty_level(c[0] * envelope_); level_[blk][seg][CH_GREEN] = duty_level(c[1] * envelope_); level_[blk][seg][CH_BLUE] = duty_level(c[2] * envelope_); } } dirty_ = true; } // A digit of -1 sets all four at once, which is what a whole display effect // wants. Components are taken as given and not normalized: the master light // arrives already normalized with its magnitude in the current setting, but a // caller here is asking for one digit to look a particular way next to the // others, and scaling that back up would throw away the difference. void Aip33628Panel::set_digit_color(int digit, float r, float g, float b) { if (digit < -1 || digit > 3) return; for (int blk = 0; blk < 4; blk++) { if (digit != -1 && digit != blk) continue; digit_rgb_[blk][0] = clamp(r, 0.0f, 1.0f); digit_rgb_[blk][1] = clamp(g, 0.0f, 1.0f); digit_rgb_[blk][2] = clamp(b, 0.0f, 1.0f); digit_set_[blk] = true; // Setting a whole digit drops any per position color inside it. Without // this a gradient would sit on top and the digit color would do nothing // visible, which reads as the call being ignored. for (bool &v : pos_set_[blk]) v = false; } apply_colors_(); } // Hand the whole panel back to the master light, per position overrides // included. Anything else would leave a gradient stuck on with no obvious way // to clear it. void Aip33628Panel::clear_digit_colors() { for (bool &v : digit_set_) v = false; clear_positions_(); apply_colors_(); } void Aip33628Panel::clear_positions_() { for (auto &blk : pos_set_) for (bool &v : blk) v = false; } // One LED, addressed by the id on the board layout map rather than by block // and segment, so the numbering here is the same one written on the map. void Aip33628Panel::set_position_color(int id, float r, float g, float b) { for (int blk = 0; blk < 4; blk++) { for (int seg = 0; seg < 9; seg++) { if (GEOM[blk][seg].id != id) continue; pos_rgb_[blk][seg][0] = clamp(r, 0.0f, 1.0f); pos_rgb_[blk][seg][1] = clamp(g, 0.0f, 1.0f); pos_rgb_[blk][seg][2] = clamp(b, 0.0f, 1.0f); pos_set_[blk][seg] = true; apply_colors_(); return; } } } // A linear ramp across the panel between two colors. Angle is in degrees, 0 // running left to right and 90 top to bottom, so -45 runs from the bottom // left corner to the top right. // // The ramp is normalized against the LEDs themselves rather than the panel // outline, so the two colors asked for land exactly on the outermost LEDs // whichever way the ramp points. Normalizing against the corners instead // leaves both ends short, because no LED sits in a corner. void Aip33628Panel::set_gradient(float r0, float g0, float b0, float r1, float g1, float b1, float angle_deg) { const float a = angle_deg * 3.14159265f / 180.0f; const float ca = cosf(a), sa = sinf(a); float lo = 1e9f, hi = -1e9f; for (int blk = 0; blk < 4; blk++) { for (int seg = 0; seg < 9; seg++) { const PosGeom &g = GEOM[blk][seg]; if (g.id == 0) continue; float t = (g.nx / 255.0f) * ca + (g.ny / 255.0f) * sa; if (t < lo) lo = t; if (t > hi) hi = t; } } float span = hi - lo; if (span < 1e-6f) span = 1.0f; for (int blk = 0; blk < 4; blk++) { for (int seg = 0; seg < 9; seg++) { const PosGeom &g = GEOM[blk][seg]; if (g.id == 0) continue; // nothing wired here float t = ((g.nx / 255.0f) * ca + (g.ny / 255.0f) * sa - lo) / span; t = clamp(t, 0.0f, 1.0f); pos_rgb_[blk][seg][0] = clamp(r0 + (r1 - r0) * t, 0.0f, 1.0f); pos_rgb_[blk][seg][1] = clamp(g0 + (g1 - g0) * t, 0.0f, 1.0f); pos_rgb_[blk][seg][2] = clamp(b0 + (b1 - b0) * t, 0.0f, 1.0f); pos_set_[blk][seg] = true; } } apply_colors_(); } // A temporary mode is capped rather than trusted. Ten minutes is far longer // than any of these are useful for, and it means a bad automation cannot park // the panel on a stale number forever. static uint32_t mode_lifetime(int ms) { if (ms < 100) return 100; if (ms > 600000) return 600000; return (uint32_t) ms; } void Aip33628Panel::show_seconds(int ms) { mode_ = Mode::SECONDS; mode_until_ = millis() + mode_lifetime(ms); dirty_ = true; } void Aip33628Panel::show_number(int value, const std::string &unit, int ms) { number_ = value; // First character only. An empty unit gives the number the whole panel. unit_ = unit.empty() ? '\0' : unit[0]; mode_ = Mode::NUMBER; mode_until_ = millis() + mode_lifetime(ms); dirty_ = true; } // Every populated position, white, at a fixed brightness, for a few seconds. // This is a hardware check, so user color and brightness settings do not // change the result. void Aip33628Panel::lamp_test(int ms) { mode_ = Mode::LAMP; mode_until_ = millis() + mode_lifetime(ms); lamp_current_ = current_for(LAMP_BRIGHTNESS); apply_colors_(); } // Right aligned, no colon. A unit takes the rightmost position and leaves // three for the number, so 78F and -5C both fit. Without one the number gets // all four. Out of range values are clamped rather than wrapped, because a // wrapped temperature is a wrong reading and a clamped one is obviously // pinned against the end. // // The widest values reach the hour tens position. With a unit that only // happens at three digits or a signed two, and never for a temperature in F. void Aip33628Panel::draw_number_(int value, char unit) { int pos = 3; if (unit != '\0' && glyph(unit) != 0) { write_digit_(3, unit); pos = 2; // C and F are temperatures, so light the degree mark ahead of the unit. if (unit == 'C' || unit == 'c' || unit == 'F') write_pos_(3, SEG_ANNUN, true); } bool neg = value < 0; if (neg) value = -value; int room = pos + 1 - (neg ? 1 : 0); // positions left for digits int limit = 1; for (int i = 0; i < room; i++) limit *= 10; if (value > limit - 1) value = limit - 1; do { write_digit_(pos--, (char) ('0' + value % 10)); value /= 10; } while (value > 0 && pos >= 0); if (neg && pos >= 0) write_digit_(pos, '-'); } // Full saturation hue to RGB. Effects ride the color wheel rather than the // master light's color, because a rainbow that keeps the user's tint is not // a rainbow. static void hue_rgb(float h, float *out) { h -= floorf(h); float x = h * 6.0f; int i = (int) x; float f = x - (float) i; switch (i % 6) { case 0: out[0] = 1.0f; out[1] = f; out[2] = 0.0f; break; case 1: out[0] = 1.0f - f; out[1] = 1.0f; out[2] = 0.0f; break; case 2: out[0] = 0.0f; out[1] = 1.0f; out[2] = f; break; case 3: out[0] = 0.0f; out[1] = 1.0f - f; out[2] = 1.0f; break; case 4: out[0] = f; out[1] = 0.0f; out[2] = 1.0f; break; default: out[0] = 1.0f; out[1] = 0.0f; out[2] = 1.0f - f; break; } } // Where every position sits along the effect axis, 0 at the trailing edge // and 1 at the leading one. Same projection the gradient uses, normalized // against the LEDs rather than the panel outline for the same reason. Only // recomputed when the angle changes. void Aip33628Panel::recompute_axis_() { const float a = effect_angle_ * 3.14159265f / 180.0f; const float ca = cosf(a), sa = sinf(a); float lo = 1e9f, hi = -1e9f; for (int blk = 0; blk < 4; blk++) { for (int seg = 0; seg < 9; seg++) { if (GEOM[blk][seg].id == 0) continue; float t = (GEOM[blk][seg].nx / 255.0f) * ca + (GEOM[blk][seg].ny / 255.0f) * sa; if (t < lo) lo = t; if (t > hi) hi = t; } } float span = hi - lo; if (span < 1e-6f) span = 1.0f; float blo = 1e9f, bhi = -1e9f; for (int blk = 0; blk < 4; blk++) { float sum = 0.0f; int n = 0; for (int seg = 0; seg < 9; seg++) { if (GEOM[blk][seg].id == 0) continue; float t = ((GEOM[blk][seg].nx / 255.0f) * ca + (GEOM[blk][seg].ny / 255.0f) * sa - lo) / span; axis_pos_[blk][seg] = t; sum += t; n++; } axis_blk_[blk] = n ? sum / (float) n : 0.0f; if (axis_blk_[blk] < blo) blo = axis_blk_[blk]; if (axis_blk_[blk] > bhi) bhi = axis_blk_[blk]; } // Normalized end to end, same as the per position axis. How much of the // wheel that covers is the hue span setting's job, not this one's. float bspan = bhi - blo; if (bspan < 1e-6f) bspan = 1.0f; for (int blk = 0; blk < 4; blk++) axis_blk_[blk] = (axis_blk_[blk] - blo) / bspan; } void Aip33628Panel::set_effect(int mode) { Effect want = mode == 1 ? Effect::CYCLE : mode == 2 ? Effect::FLASH : Effect::NONE; if (want == effect_) return; effect_ = want; effect_t0_ = millis(); effect_at_ = 0; // Leaving an effect hands the panel back rather than freezing on whatever // frame it happened to stop at. envelope_ = 1.0f; if (want == Effect::NONE) clear_positions_(); if (want == Effect::CYCLE) recompute_axis_(); apply_colors_(); } void Aip33628Panel::set_effect_speed(float seconds) { effect_speed_ = seconds < 0.1f ? 0.1f : (seconds > 600.0f ? 600.0f : seconds); } void Aip33628Panel::set_effect_spread(int mode) { spread_ = mode == 1 ? Spread::DIGIT : mode == 2 ? Spread::LED : Spread::PANEL; } void Aip33628Panel::set_effect_angle(float deg) { effect_angle_ = deg; recompute_axis_(); } void Aip33628Panel::set_effect_hue_span(float deg) { hue_span_ = deg < 0.0f ? 0.0f : (deg > 360.0f ? 360.0f : deg); } void Aip33628Panel::set_flash_fade(float seconds) { flash_fade_ = seconds < 0.0f ? 0.0f : (seconds > 300.0f ? 300.0f : seconds); } // Advance whichever effect is running. Called from loop() at a fixed cadence // rather than every pass, since the scan is what the eye sees and a redraw // faster than about 25Hz buys nothing. void Aip33628Panel::update_effect_(uint32_t now_ms) { float period = effect_speed_; float phase = fmodf((float) (now_ms - effect_t0_) / 1000.0f / period, 1.0f); if (effect_ == Effect::FLASH) { // A trapezoid. Rate and transition time are separate, so 1Hz with a 100ms // ramp and 1Hz snapping hard are both reachable. The on and off halves // stay even and the ramps eat into them rather than stretching the // period, so changing the fade never changes the flash rate. const float half = period * 0.5f; const float f = flash_fade_ > half ? half : flash_fade_; const float t = phase * period; float e; if (f <= 0.0f) { e = t < half ? 1.0f : 0.0f; // square } else if (t < f) { e = t / f; } else if (t < half) { e = 1.0f; } else if (t < half + f) { e = 1.0f - (t - half) / f; } else { e = 0.0f; } envelope_ = e; apply_colors_(); return; } // How much of the wheel the panel covers end to end. A full turn across // four digits packs the whole spectrum into a hand span and reads as noise. const float span = hue_span_ / 360.0f; for (int blk = 0; blk < 4; blk++) { for (int seg = 0; seg < 9; seg++) { if (GEOM[blk][seg].id == 0) continue; float t = spread_ == Spread::PANEL ? 0.0f : spread_ == Spread::DIGIT ? axis_blk_[blk] : axis_pos_[blk][seg]; hue_rgb(phase + t * span, pos_rgb_[blk][seg]); pos_set_[blk][seg] = true; } } apply_colors_(); } void Aip33628Panel::loop() { uint32_t now_ms = millis(); if (effect_ != Effect::NONE && (int32_t) (now_ms - effect_at_) >= 0) { effect_at_ = now_ms + 40; // 25Hz, smooth enough for a fade to glide update_effect_(now_ms); } // A temporary mode expires here rather than anywhere else, so there is one // place that can put the panel back to being a clock. if (mode_ != Mode::TIME && (int32_t) (now_ms - mode_until_) >= 0) { bool was_lamp = mode_ == Mode::LAMP; mode_ = Mode::TIME; dirty_ = true; if (was_lamp) apply_colors_(); } ESPTime now{}; bool valid = false; if (time_ != nullptr) { now = time_->now(); valid = now.is_valid(); } // Whatever is on the panel, reduced to one number, so an unchanged display // costs nothing. Time uses hour and minute together rather than the minute // alone, because Home Assistant can push a new timezone at any point and // every shift is a whole number of hours. A mode change sets dirty_ itself, // so the key never has to encode which mode produced it. int key = -1; if (mode_ == Mode::NUMBER) { key = number_; } else if (valid) { key = mode_ == Mode::SECONDS ? now.second : now.hour * 60 + now.minute; } // The colon blinks once a second, so the content changes more often than // the time does. Blinking off means a steady colon, not a dark one. bool colon = blink_colon_ ? ((now_ms / 1000) % 2 == 0) : true; if (!dirty_ && key == last_key_ && colon == last_colon_) return; last_key_ = key; last_colon_ = colon; dirty_ = false; for (auto &blk : on_) { for (bool &v : blk) v = false; } // A hardware check also works while the normal display light is off. if (mode_ == Mode::LAMP) { for (int blk = 0; blk < 4; blk++) { for (int seg = 0; seg < 9; seg++) on_[blk][seg] = GEOM[blk][seg].id != 0; } render_(); return; } if (!enabled_) { render_(); return; } // A pushed number does not need the clock to be set, so it comes first. if (mode_ == Mode::NUMBER) { draw_number_(number_, unit_); render_(); return; } if (!valid) { // No time yet. Four dashes says so without pretending to know the hour. for (int i = 0; i < 4; i++) write_digit_(i, '-'); render_(); return; } if (mode_ == Mode::SECONDS) { // Seconds sit where the minutes normally do, behind a colon that stays // steady, so the panel reads as :SS rather than as a bare two digit // number that could be anything. The upper dot still follows the network. write_digit_(2, (char) ('0' + now.second / 10)); write_digit_(3, (char) ('0' + now.second % 10)); if (online_) write_pos_(1, SEG_ANNUN, true); write_pos_(1, SEG_ANNUN2, true); render_(); return; } int hour = now.hour; bool pm = hour >= 12; if (twelve_hour_) { hour = hour % 12; if (hour == 0) hour = 12; } // Leading zero stays suppressed in 24 hour mode as well. if (hour >= 10) { write_digit_(0, (char) ('0' + hour / 10)); } write_digit_(1, (char) ('0' + hour % 10)); write_digit_(2, (char) ('0' + now.minute / 10)); write_digit_(3, (char) ('0' + now.minute % 10)); if (colon) { // Both dots when the network is up, the lower one alone when it is not. // Block 2 COM low LED1 is the lower dot, see docs/display-map.md. if (online_) write_pos_(1, SEG_ANNUN, true); write_pos_(1, SEG_ANNUN2, true); } if (twelve_hour_ && !pm) { write_pos_(0, SEG_ANNUN, true); // AM indicator, lit through the morning } render_(); } // Collapse the panel state into a scan schedule. Each COM pair is split into // COLOR_BITS binary weighted sub-frames, and a channel at duty level L is lit // in sub-frame k whenever bit k of L is set. Any level from 0 to // COLOR_LEVELS - 1 is reachable that way, with no constraint that a dimmer // channel be a subset of a brighter one. // // Per digit color costs nothing here. Each driver and COM pair together // belong to exactly one block, since the two blocks on a driver sit on // different COM pairs, so a slot only ever holds one block's color per // driver and the two drivers carry their own SS word anyway. Four different // colors reach sixteen steps, which is exactly MAX_STEPS. void Aip33628Panel::render_() { uint16_t sub[2][4][COLOR_BITS] = {}; for (int blk = 0; blk < 4; blk++) { const Block &b = BLOCKS[blk]; for (int seg = 0; seg < 9; seg++) { if (!on_[blk][seg]) continue; const SegPos &sp = SEGMAP[seg]; int ci = com_index(sp.side ? b.com_hi : b.com_lo); int base = 3 * sp.led - 2; // LED1 is SEG1..SEG3, LED5 is SEG13..SEG15 for (int ch = 0; ch < 3; ch++) { uint8_t lv = level_[blk][seg][ch]; if (lv == 0) continue; uint16_t bit = (uint16_t) (1u << (base + ch)); for (int k = 0; k < COLOR_BITS; k++) { if (lv & (1u << k)) sub[b.drv][ci][k] |= bit; } } } } // IS is set by the brightness alone and never by what is on screen. Making // it depend on the lit sink count changes the brightness of the whole panel // every time the colon blinks. The stock firmware held IS fixed across // colon on and colon off, and ran 0xF with a white digit lit. // The lamp test brings its own current, while max_current_ remains the // thermal ceiling for every mode. uint8_t want = mode_ == Mode::LAMP ? lamp_current_ : requested_current_; uint8_t is = want < max_current_ ? want : max_current_; ScanBuf &b = buf_[front_ ^ 1]; b.n = 0; for (int ci = 0; ci < 4; ci++) { for (int k = 0; k < COLOR_BITS; k++) { uint16_t s0 = sub[0][ci][k]; uint16_t s1 = sub[1][ci][k]; uint8_t units = (uint8_t) (1u << k); // Identical neighbors inside one COM pair merge, so a saturated color, // where every sub-frame carries the same data, ends up as one step of // the full 600us. Merging never crosses a COM boundary, because CS // changes there and the drivers have to be re-sent regardless. if (k > 0 && b.n > 0 && b.step[b.n - 1].ss[0] == s0 && b.step[b.n - 1].ss[1] == s1) { b.step[b.n - 1].units = (uint8_t) (b.step[b.n - 1].units + units); continue; } ScanStep &st = b.step[b.n++]; st.units = units; st.ss[0] = s0; st.ss[1] = s1; st.cs = COM_SEQ[ci]; } } b.is = is; // Publish. The barrier keeps the writes above from being reordered past the // flip, which is what stops the scan callback seeing a torn pattern while a // Home Assistant slider is being dragged. __sync_synchronize(); front_ ^= 1; } } // namespace aip33628 } // namespace esphome