Add maintenance mode and board status indicators

Provide BOOT-triggered USB CDC maintenance mode for file updates, plus
onboard LED activity flashes and enhanced display status information.
This commit is contained in:
2026-08-27 20:33:24 +02:00
parent 2218b20bd8
commit 9e49484354
6 changed files with 317 additions and 184 deletions
+138 -175
View File
@@ -6,7 +6,6 @@ only MicroPython's built-in ``machine`` and ``framebuf`` modules.
import framebuf
import time
import urandom
from machine import Pin, SPI
WIDTH = 160
@@ -42,14 +41,45 @@ _DARK_BLUE = 0x1085
_GHOST = 0xD7FF
_GHOST_SHADE = 0x9E7F
_PURPLE = 0x8A3F
_ORANGE = 0xFD20
_FRAME_MS = 90
_INTRO_FLY_MS = 950
_INTRO_STARS_MS = 600
_INTRO_GHOST_MS = 1100
_INTRO_TITLE_MS = 1350
_STATUS_MS = 15000
_WAKE_STATUS_MS = 10000
# A compact 5x7 font, stretched for the boot title.
# Fixed coordinates and phases make a tiny, inexpensive twinkling starfield.
_STARS = (
(12, 12, 0), (31, 49, 1), (48, 20, 2), (67, 64, 0),
(92, 10, 1), (113, 51, 2), (142, 18, 0), (151, 48, 1),
)
# A compact side-profile sprite inspired by the repository mascot: a rounded
# head, one visible eye, forward face, and a three-wave ghost tail.
_GHOST_SPRITE = (
"0000011110000000",
"0001111111100000",
"0011111111110000",
"0111111111111000",
"0111111111111100",
"1111111111111100",
"1111111111111000",
"1111111111110000",
"1111111111100000",
"1111111111110000",
"1111111111111000",
"1111111111111100",
"1111111111111100",
"1111111111111100",
"1111111111111100",
"1111110111011000",
"1111101110111000",
"1111001100110000",
"0110000000000000",
)
# A compact 5x7 font, stretched for the existing boot title.
_TITLE_FONT = {
"P": ("11110", "10001", "10001", "11110", "10000", "10000", "10000"),
"O": ("01110", "10001", "10001", "10001", "10001", "10001", "01110"),
@@ -64,7 +94,7 @@ _TITLE_FONT = {
class StatusDisplay:
"""Render network status plus small, non-blocking PolterHID animations."""
"""Render network status and the concise PolterHID boot sequence."""
def __init__(self):
self._cs = Pin(_PIN_CS, Pin.OUT, value=1)
@@ -79,15 +109,13 @@ class StatusDisplay:
self._buffer, WIDTH, HEIGHT, framebuf.RGB565
)
self._shown = None
self._mode = "intro_fly"
self._mode = "intro_stars"
self._mode_started = None
self._next_frame = None
self._next_idle = None
self._idle_animation = None
self._peek_from_left = True
self._status_until = None
self._button_was_pressed = False
self._initialise()
self._backlight.off()
self._set_backlight(True)
def _command(self, command, data=None):
self._cs.off()
@@ -114,27 +142,45 @@ class StatusDisplay:
self._command(_DISPON)
time.sleep_ms(20)
def tick(self, now, ssid, address=None):
"""Advance the display without delaying the application's main loop."""
def tick(self, now, ssid, address=None, mac=None, rssi=None,
button_pressed=False):
"""Advance display state without delaying the application's main loop."""
if self._mode_started is None:
self._mode_started = now
self._next_frame = now
# A fresh BOOT press restores information only from the dark idle state.
if (button_pressed and not self._button_was_pressed and
self._mode == "idle"):
self._set_backlight(True)
self._shown = None
self._status_until = time.ticks_add(now, _WAKE_STATUS_MS)
self._enter_mode("status", now)
self._button_was_pressed = button_pressed
if time.ticks_diff(now, self._next_frame) < 0:
return
self._next_frame = time.ticks_add(now, _FRAME_MS)
elapsed = time.ticks_diff(now, self._mode_started)
if self._mode == "intro_fly":
self._draw_background()
self._ghost(-14 + (elapsed * 188 // _INTRO_FLY_MS), 37)
if self._mode == "intro_stars":
self._draw_starfield(elapsed)
self.show()
if elapsed >= _INTRO_FLY_MS:
if elapsed >= _INTRO_STARS_MS:
self._enter_mode("intro_ghost", now)
return
if self._mode == "intro_ghost":
self._draw_starfield(elapsed)
x = -32 + elapsed * 192 // _INTRO_GHOST_MS
self._draw_ghost_sprite(x, 21)
self.show()
if elapsed >= _INTRO_GHOST_MS:
self._enter_mode("intro_title", now)
return
if self._mode == "intro_title":
self._draw_title()
self._draw_title(elapsed)
self.show()
if elapsed >= _INTRO_TITLE_MS:
self._status_until = time.ticks_add(now, _STATUS_MS)
@@ -143,183 +189,99 @@ class StatusDisplay:
return
if self._mode == "status":
self.update(ssid, address)
self.update(ssid, address, mac, rssi)
if time.ticks_diff(now, self._status_until) >= 0:
self._draw_background()
self._framebuffer.fill(_BLACK)
self.show()
self._next_idle = time.ticks_add(now, 800)
self._set_backlight(False)
self._enter_mode("idle", now)
return
if self._mode == "idle":
if time.ticks_diff(now, self._next_idle) >= 0:
scenes = ("peek", "look", "dissolve", "bonk", "poke")
self._idle_animation = scenes[_random_below(len(scenes))]
self._peek_from_left = bool(_random_below(2))
self._enter_mode("animate", now)
return
# Idle is intentionally a blank, unlit screen. It is still polled so a
# BOOT press can restore the status screen without a reset.
self._draw_idle_animation(elapsed)
self.show()
if elapsed >= _animation_duration(self._idle_animation):
self._draw_background()
self.show()
self._next_idle = time.ticks_add(now, 1400 + _random_below(3000))
self._enter_mode("idle", now)
def update(self, ssid, address=None):
def update(self, ssid, address=None, mac=None, rssi=None):
"""Redraw the normal network-status screen when its state changes."""
state = (ssid, address)
signal_level = _wifi_signal_level(rssi)
state = (ssid, address, mac, signal_level)
if state == self._shown:
return
self._shown = state
framebuffer = self._framebuffer
framebuffer.fill(_BLACK)
framebuffer.text("PolterHID", 3, 3, _CYAN)
framebuffer.text("WiFi", 3, 23, _GRAY)
framebuffer.text(_fit(ssid, 19), 42, 23, _WHITE)
framebuffer.text("IP", 3, 47, _GRAY)
self._draw_wifi_icon(137, 2, signal_level)
framebuffer.text("WiFi: " + _fit(ssid, 13), 3, 21, _WHITE)
if address:
framebuffer.text(_fit(address, 19), 42, 47, _GREEN)
framebuffer.text("IP: " + _fit(address, 16), 3, 39, _GREEN)
else:
framebuffer.text("connecting...", 42, 47, _YELLOW)
framebuffer.text("IP: connecting...", 3, 39, _YELLOW)
framebuffer.text("MAC", 3, 55, _GRAY)
framebuffer.text(mac if mac else "unavailable", 12, 67, _WHITE)
self.show()
def _enter_mode(self, mode, now):
self._mode = mode
self._mode_started = now
def _draw_background(self):
def _draw_wifi_icon(self, x, y, level):
"""Draw the familiar Material Design Wi-Fi fan in the top-right corner."""
framebuffer = self._framebuffer
colour = _GREEN if level else _GRAY
if level >= 4:
for offset_x, offset_y, width in (
(7, 0, 6), (4, 1, 12), (2, 2, 16), (0, 3, 20),
(1, 4, 3), (16, 4, 3), (2, 5, 3), (15, 5, 3)):
framebuffer.hline(x + offset_x, y + offset_y, width, colour)
if level >= 3:
for offset_x, offset_y, width in (
(7, 7, 6), (5, 8, 10), (4, 9, 3), (13, 9, 3)):
framebuffer.hline(x + offset_x, y + offset_y, width, colour)
if level >= 2:
framebuffer.hline(x + 8, y + 11, 4, colour)
framebuffer.hline(x + 7, y + 12, 6, colour)
if level >= 1:
framebuffer.rect(x + 8, y + 15, 4, 3, colour, True)
def _set_backlight(self, enabled):
if enabled:
self._backlight.off()
else:
self._backlight.on()
def _draw_starfield(self, elapsed):
framebuffer = self._framebuffer
framebuffer.fill(_DARK_BLUE)
for x, y in ((12, 12), (48, 20), (92, 10), (142, 18), (25, 66),
(73, 58), (126, 68), (151, 48)):
framebuffer.pixel(x, y, _CYAN)
phase = elapsed // 180
for x, y, offset in _STARS:
brightness = (phase + offset) % 3
colour = _WHITE if brightness == 0 else _CYAN
framebuffer.pixel(x, y, colour)
if brightness == 0:
framebuffer.hline(x - 1, y, 3, colour)
framebuffer.vline(x, y - 1, 3, colour)
def _ghost(self, x, y, direction=1, pout=False, fading=0):
"""Draw a tiny comic ghost centred at x/y; fading omits body stripes."""
def _draw_ghost_sprite(self, x, y):
"""Draw the small right-facing bitmap ghost at a 2x pixel scale."""
framebuffer = self._framebuffer
body = _GHOST if fading < 2 else _GHOST_SHADE
framebuffer.ellipse(x - 11, y - 15, x + 11, y + 8, body, True)
framebuffer.rect(x - 11, y - 3, 23, 14, body, True)
framebuffer.ellipse(x - 11, y + 3, x - 3, y + 14, body, True)
framebuffer.ellipse(x - 4, y + 4, x + 4, y + 14, body, True)
framebuffer.ellipse(x + 3, y + 3, x + 11, y + 14, body, True)
if fading:
for stripe in range(fading):
framebuffer.hline(x - 9 + stripe * 4, y - 8 + stripe * 5, 3, _DARK_BLUE)
eye_x = x + direction * 4
framebuffer.ellipse(eye_x - 5, y - 3, eye_x - 2, y + 2, _DARK_BLUE, True)
framebuffer.ellipse(eye_x + 3, y - 3, eye_x + 6, y + 2, _DARK_BLUE, True)
if pout:
framebuffer.line(x - 5, y + 7, x, y + 5, _DARK_BLUE)
framebuffer.line(x, y + 5, x + 5, y + 7, _DARK_BLUE)
framebuffer.line(x - 7, y - 8, x - 2, y - 10, _DARK_BLUE)
framebuffer.line(x + 2, y - 10, x + 7, y - 8, _DARK_BLUE)
else:
framebuffer.line(x - 4, y + 6, x, y + 8, _DARK_BLUE)
framebuffer.line(x, y + 8, x + 4, y + 6, _DARK_BLUE)
for row, pixels in enumerate(_GHOST_SPRITE):
for column, pixel in enumerate(pixels):
if pixel == "1":
framebuffer.rect(x + column * 2, y + row * 2, 2, 2, _GHOST, True)
def _draw_title(self):
self._draw_background()
# One eye, raised brow, and a tiny smile establish the side profile.
framebuffer.rect(x + 22, y + 12, 4, 4, _DARK_BLUE, True)
framebuffer.hline(x + 20, y + 9, 7, _GHOST_SHADE)
framebuffer.pixel(x + 27, y + 24, _DARK_BLUE)
framebuffer.pixel(x + 28, y + 25, _DARK_BLUE)
def _draw_title(self, elapsed):
self._draw_starfield(elapsed)
framebuffer = self._framebuffer
framebuffer.rect(5, 16, 150, 48, _PURPLE, True)
framebuffer.rect(7, 18, 146, 44, _DARK_BLUE, True)
_big_text(framebuffer, "POLTERHID", 8, 23, _CYAN, 3, 5)
def _draw_idle_animation(self, elapsed):
scene = self._idle_animation
self._draw_background()
if scene == "peek":
self._draw_peek(elapsed)
elif scene == "look":
self._draw_look(elapsed)
elif scene == "dissolve":
self._draw_dissolve(elapsed)
elif scene == "bonk":
self._draw_bonk(elapsed)
else:
self._draw_poke(elapsed)
def _draw_peek(self, elapsed):
from_left = self._peek_from_left
progress = elapsed if elapsed < 500 else 1000 - elapsed
offset = progress * 24 // 500
x = -10 + offset if from_left else 170 - offset
self._ghost(x, 40, 1 if from_left else -1, True)
def _draw_look(self, elapsed):
if elapsed < 500:
x = -12 + elapsed * 92 // 500
elif elapsed < 1050:
x = 80
else:
x = 80 + (elapsed - 1050) * 94 // 550
direction = -1 if 650 < elapsed < 850 else 1
self._ghost(x, 39, direction, elapsed >= 500 and elapsed < 1050)
def _draw_dissolve(self, elapsed):
if elapsed < 480:
self._ghost(-12 + elapsed * 92 // 480, 39)
return
if elapsed < 800:
self._ghost(80, 39, 1, True)
return
amount = (elapsed - 800) // 150 + 1
if amount < 5:
self._ghost(80, 39, 1, True, amount)
for x, y in ((63, 26), (93, 23), (72, 48), (88, 55), (102, 38), (56, 42)):
if (x + y + amount) % 3:
framebuffer = self._framebuffer
framebuffer.pixel(x + amount * 3, y - amount * 2, _GHOST_SHADE)
def _mouse(self, x, y, bonked=False):
framebuffer = self._framebuffer
framebuffer.ellipse(x - 10, y - 8, x + 10, y + 9, _GRAY, True)
framebuffer.line(x, y - 7, x, y + 2, _DARK_BLUE)
framebuffer.line(x - 10, y + 1, x + 10, y + 1, _DARK_BLUE)
if bonked:
for dx, dy in ((-13, -10), (13, -10), (0, -16)):
framebuffer.line(x + dx - 2, y + dy, x + dx + 2, y + dy, _YELLOW)
framebuffer.line(x + dx, y + dy - 2, x + dx, y + dy + 2, _YELLOW)
def _keyboard(self, x, y, pressed=False):
framebuffer = self._framebuffer
framebuffer.rect(x, y, 55, 22, _PURPLE, True)
framebuffer.rect(x + 2, y + 2, 51, 18, _DARK_BLUE, True)
for row in range(2):
for column in range(6):
framebuffer.rect(x + 5 + column * 8, y + 5 + row * 6, 5, 3, _WHITE, True)
framebuffer.rect(x + 29, y + 17, 20, 2, _YELLOW if pressed else _WHITE, True)
def _draw_bonk(self, elapsed):
mouse_x = 119
if elapsed < 520:
ghost_x = -12 + elapsed * 86 // 520
elif elapsed < 900:
ghost_x = 74
else:
ghost_x = 74 + (elapsed - 900) * 95 // 500
hit = 510 <= elapsed <= 720
self._mouse(mouse_x, 55, hit)
self._ghost(ghost_x, 39, 1, hit)
if hit:
self._framebuffer.line(88, 43, 106, 50, _GHOST)
def _draw_poke(self, elapsed):
keyboard_x = 94
if elapsed < 480:
ghost_x = -12 + elapsed * 82 // 480
elif elapsed < 900:
ghost_x = 70
else:
ghost_x = 70 + (elapsed - 900) * 95 // 500
pressed = 520 <= elapsed <= 740
self._keyboard(keyboard_x, 52, pressed)
self._ghost(ghost_x, 38, 1, pressed)
if pressed:
self._framebuffer.line(82, 44, 111, 65, _YELLOW)
def show(self):
"""Transfer the RGB565 framebuffer, converting its byte order for SPI."""
# framebuf stores RGB565 words in native little-endian order, while the
@@ -355,18 +317,19 @@ def _fit(text, maximum):
return text[:maximum - 3] + "..."
def _random_below(limit):
return urandom.getrandbits(30) % limit
def _animation_duration(scene):
return {
"peek": 1000,
"look": 1600,
"dissolve": 1550,
"bonk": 1400,
"poke": 1400,
}[scene]
def _wifi_signal_level(rssi):
"""Map RSSI dBm to the four bands in the Wi-Fi indicator."""
if not isinstance(rssi, int):
return 0
if rssi >= -55:
return 4
if rssi >= -65:
return 3
if rssi >= -75:
return 2
if rssi >= -85:
return 1
return 0
def _big_text(framebuffer, text, x, y, colour, scale_x, scale_y):