Added additional animations.

This commit is contained in:
Marcus Scholz 2019-02-04 11:39:29 +01:00
parent 145f6b9241
commit 4a6f4a4eb8
1 changed files with 118 additions and 10 deletions

128
flame.ino
View File

@ -9,14 +9,14 @@
#define MAX(x, y) ((x) > (y) ? (x) : (y)) #define MAX(x, y) ((x) > (y) ? (x) : (y))
#define PIN_BUTTON 3 // Input pin für Button #define PIN_BUTTON 3 // Input pin für Button
#define PIN_LED 2 // Output pin für Led-Strip #define PIN_LED 6 // Output pin für Led-Strip
#define NUM_PIXELS (5 * 64) #define NUM_PIXELS (5 * 60)
#define NUM_MODES 6 #define NUM_MODES 8
// Framebuffer-Dimensions. Depends on the tube radius // Framebuffer-Dimensions. Depends on the tube radius
#define FLAME_WIDTH 12 #define FLAME_WIDTH 10
#define FLAME_HEIGHT 27 #define FLAME_HEIGHT 30
// Intensity buffer for flames and sparks // Intensity buffer for flames and sparks
static uint16_t flamebuffer[FLAME_HEIGHT][FLAME_WIDTH] = { { 0, }, }; static uint16_t flamebuffer[FLAME_HEIGHT][FLAME_WIDTH] = { { 0, }, };
@ -90,7 +90,6 @@ render_blueyellow (const uint16_t t)
{ {
uint16_t i; uint16_t i;
uint8_t pos; uint8_t pos;
for (i = 0; i < NUM_PIXELS; i++) for (i = 0; i < NUM_PIXELS; i++)
{ {
pos = (t + i) % 64; pos = (t + i) % 64;
@ -101,6 +100,22 @@ render_blueyellow (const uint16_t t)
} }
} }
void
render_orangewhite (const uint16_t t)
// This is a copy of render_blueyellow with colors changed to C1024 orange and white
{
uint16_t i;
uint8_t pos;
for (i = 0; i < NUM_PIXELS; i++)
{
pos = (t + i) % 64;
if (pos < 32)
pixels.setPixelColor (i, 255, 200, 200);
else
pixels.setPixelColor (i, 192, 72, 11);
}
}
void void
render_rainbow (const uint16_t t) render_rainbow (const uint16_t t)
@ -195,6 +210,7 @@ render_rgbsparks (const uint16_t t)
flamebuffer[y][x] = rand() % (255 * 3); flamebuffer[y][x] = rand() % (255 * 3);
for (y = FLAME_HEIGHT; y > 0; ) for (y = FLAME_HEIGHT; y > 0; )
{ {
y--; y--;
@ -217,7 +233,7 @@ render_rgbsparks (const uint16_t t)
} }
// Deal with multiples of three, this ensures the same base color // Deal with multiples of three, this ensures the same base color
// the condition here is false always, if enabed this makes the // the condition here is false always, if enabled this makes the
// colorful sparks go up. // colorful sparks go up.
if (t % 6 == 7) if (t % 6 == 7)
{ {
@ -235,6 +251,82 @@ render_rgbsparks (const uint16_t t)
} }
void
render_whitesparks (const uint16_t t)
{
uint8_t x, y;
// This is the blatantly bad copy of render_rgbparks but does what I want ¯\_(ツ)_/¯
x = rand() % FLAME_WIDTH;
y = rand() % FLAME_HEIGHT;
flamebuffer[y][x] = rand() % (255 * 3);
for (y = FLAME_HEIGHT; y > 0; )
{
y--;
for (x = 0; x < FLAME_WIDTH; x++)
{
switch (flamebuffer[y][x] % 3)
{
case 0:
pixels.setPixelColor (y * FLAME_WIDTH + x,
glut[flamebuffer[y][x] / 3], glut[flamebuffer[y][x] / 3], glut[flamebuffer[y][x] / 3]);
break;
case 1:
pixels.setPixelColor (y * FLAME_WIDTH + x,
glut[flamebuffer[y][x] / 3], glut[flamebuffer[y][x] / 3], glut[flamebuffer[y][x] / 3]);
break;
case 2:
pixels.setPixelColor (y * FLAME_WIDTH + x,
glut[flamebuffer[y][x] / 3], glut[flamebuffer[y][x] / 3], glut[flamebuffer[y][x] / 3]);
break;
}
// the condition here is false always, if enabled this makes the
// white sparks go up.
if (t % 6 == 7)
{
if (y > 1)
flamebuffer[y][x] = MAX (9, flamebuffer[y-1][x]) - 9;
else
flamebuffer[y][x] = 0;
}
else
{
flamebuffer[y][x] = MAX (9, flamebuffer[y][x]) - 9;
}
}
}
}
void
render_orangepulse (const uint16_t t)
// This is a C1024 orange full-torch glow effect
{
uint16_t i;
uint8_t pos;
// uint8_t
// for (i = 0; i < NUM_PIXELS; i++)
// {
// pos = (t + i) % 64;
// if (pos < 32)
// pixels.setPixelColor (i, 255, 200, 200);
// else
// pixels.setPixelColor (i, 192, 72, 11);
// }
for (i = 0; i < NUM_PIXELS; i++)
{
pixels.setPixelColor (i, 195, 72, 11);
}
}
// Arduino init. // Arduino init.
void void
@ -349,25 +441,41 @@ loop ()
break; break;
case 2: case 2:
render_rainbow (t); render_orangewhite (t);
delay_value = 10; delay_value = 10;
break; break;
case 3: case 3:
render_redblue (t); render_rainbow (t);
delay_value = 10; delay_value = 10;
break; break;
case 4: case 4:
render_redblue (t);
delay_value = 10;
break;
case 5:
render_kitt (t); render_kitt (t);
delay_value = 20; delay_value = 20;
break; break;
case 5: case 6:
render_rgbsparks (t); render_rgbsparks (t);
delay_value = 10; delay_value = 10;
break; break;
case 7:
render_whitesparks (t);
delay_value = 10;
break;
// Inactive for now due to RENDER_MODES:
case 8:
render_orangepulse (t);
delay_value = 10;
break;
default: default:
render_flame (); render_flame ();
break; break;