improving clock modes
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27
constants.h
27
constants.h
@ -32,7 +32,7 @@ const CRGB off = CRGB(0, 0, 0);
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// Default clock face colors
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// red, orange, yellow, green, cyan, blue, magenta, and white are acceptable, along with CRGB(r, g, b)
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const int colorSchemeCount = 7;
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const CRGB colorSchemes[colorSchemeCount][4] = {
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const CRGB colorSchemes[colorSchemeCount][3] = {
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{red, // Color for hour display
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green, // Color for minute display
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blue}, // Color for second display
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@ -48,6 +48,9 @@ const CRGB colorSchemes[colorSchemeCount][4] = {
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const bool useEnhancedRenderer = true;
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const bool showSecondHand = true;
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const bool twelveHour = true;
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const int hourGlowWidth = 4; // Pixels in each direction
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const int minuteGlowWidth = 2; // Pixels in each direction
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const int secondGlowWidth = 1; // Pixels in each direction
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const int buttonClickRepeatDelayMs = 1500;
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const int buttonLongPressDelayMs = 300;
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@ -60,8 +63,7 @@ typedef enum {
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ClockModeRingClock,
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ClockModeDotClock,
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ClockModeDotClockTrail,
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ClockModeDotClockColorChange,
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ClockModeGlowClock,
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ClockModeDotClockGlow,
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ClockModeCount
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} ClockMode;
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@ -75,25 +77,6 @@ const int runLoopIntervalMs = 30;
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const uint16_t eepromAddrColorScheme = 0;
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const uint16_t eepromAddrClockMode = 1;
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// Gamma correction values
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const uint8_t PROGMEM gamma[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2,
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2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5,
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5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10,
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10, 10, 11, 11, 11, 12, 12, 13, 13, 13, 14, 14, 15, 15, 16, 16,
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17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 24, 24, 25,
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25, 26, 27, 27, 28, 29, 29, 30, 31, 32, 32, 33, 34, 35, 35, 36,
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37, 38, 39, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 50,
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51, 52, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 66, 67, 68,
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69, 70, 72, 73, 74, 75, 77, 78, 79, 81, 82, 83, 85, 86, 87, 89,
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90, 92, 93, 95, 96, 98, 99,101,102,104,105,107,109,110,112,114,
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115,117,119,120,122,124,126,127,129,131,133,135,137,138,140,142,
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144,146,148,150,152,154,156,158,160,162,164,167,169,171,173,175,
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177,180,182,184,186,189,191,193,196,198,200,203,205,208,210,213,
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215,218,220,223,225,228,231,233,236,239,241,244,247,249,252,255 };
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// LED blend modes
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typedef enum {
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BlendModeOver,
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@ -18,13 +18,13 @@ RTC_DS1307 rtc;
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// Globals to keep track of state
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int clockMode, colorScheme;
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int lastLoopTime = 0;
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int lastButtonClickTime = 0;
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int lastDebugMessageTime = 0;
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uint32_t lastLoopTime = 0;
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uint32_t lastButtonClickTime = 0;
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uint32_t lastDebugMessageTime = 0;
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uint8_t currentBrightness;
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uint8_t previousBrightness[16];
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int lastSecondsValue = 0;
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int lastMillisecondsSetTime = 0;
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uint32_t lastMillisecondsSetTime = 0;
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int milliseconds;
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DateTime now;
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@ -57,21 +57,22 @@ void setup() {
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}
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void loop() {
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int currentTime = millis();
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uint32_t currentTime = millis();
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if (currentTime - lastLoopTime > runLoopIntervalMs) {
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lastLoopTime = currentTime;
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// Handle button
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if (digitalRead(pinButton) == LOW && currentTime - lastButtonClickTime > buttonClickRepeatDelayMs) {
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delay(buttonLongPressDelayMs);
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// Long press: clock mode, short press: color scheme
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if (digitalRead(pinButton) == LOW) {
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lastButtonClickTime = currentTime;
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colorScheme ++;
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if (colorScheme >= colorSchemeCount + 2) colorScheme = 0; // 2 special color schemes
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EEPROM.write(0, colorScheme);
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EEPROM.write(eepromAddrColorScheme, colorScheme);
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} else {
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clockMode ++;
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if (clockMode >= ClockModeCount) clockMode = 0;
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EEPROM.write(1, clockMode);
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EEPROM.write(eepromAddrClockMode, clockMode);
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}
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}
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@ -121,11 +122,8 @@ void showClock() {
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case ClockModeDotClockTrail:
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drawDotClockTrail();
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break;
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case ClockModeDotClockColorChange:
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drawDotClockColorChange();
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break;
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case ClockModeGlowClock:
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drawGlowClock();
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case ClockModeDotClockGlow:
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drawDotClockGlow();
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break;
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}
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}
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@ -159,7 +157,7 @@ void printDebugMessage() {
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void drawRingClock() {
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int h = hourPosition();
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int m = minutePosition();
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float s = floatSecondPosition();
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float s = secondPosition();
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if (m > h) {
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for (int i = 0; i < m; i++) setLed(i, minuteColor(), BlendModeOver, 1.0);
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@ -176,9 +174,9 @@ void drawRingClock() {
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// Show a more traditional dot clock
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void drawDotClock() {
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float h = floatHourPosition();
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float m = floatMinutePosition();
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float s = floatSecondPosition();
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float h = hourPosition();
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float m = minutePosition();
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float s = secondPosition();
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for (float i = h - 1.0; i < h + 2.0; i++) setLed(i, hourColor(), BlendModeAlpha, 1.0);
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setLed(m, minuteColor(), BlendModeAlpha, 1.0);
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@ -187,11 +185,11 @@ void drawDotClock() {
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FastLED.show();
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}
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// Show a dot clock with longer hands
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// Show a dot clock where the hands have a glowing trail behing them
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void drawDotClockTrail() {
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float h = floatHourPosition();
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float m = floatMinutePosition();
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float s = floatSecondPosition();
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float h = hourPosition();
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float m = minutePosition();
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float s = secondPosition();
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for (float i = h - 1.0; i < h + 2.0; i++) setLed(i, hourColor(), BlendModeAdd, 1.0);
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for (float i = -4.0; i < 1.0; i++) setLed(m + i, minuteColor(), BlendModeAdd, 1.0 + (i / 5.0));
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@ -200,29 +198,24 @@ void drawDotClockTrail() {
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FastLED.show();
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}
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// Show a dot clock with hands that change color based on their position
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void drawDotClockColorChange() {
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float h = floatHourPosition();
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float m = floatMinutePosition();
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float s = floatSecondPosition();
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// Show a dot clock where the hands glow outwards from their position
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void drawDotClockGlow() {
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float h = hourPosition();
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float m = minutePosition();
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float s = secondPosition();
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CRGB newHourColor = CHSV(map(now.hour(), 0, 24, 0, 255), 255, 255);
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CRGB newMinuteColor = CHSV(map(now.minute(), 0, 59, 0, 255), 255, 255);
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CRGB newSecondColor = CHSV(map(now.second(), 0, 59, 0, 255), 255, 255);
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for (float i = h - 1.0; i < h + 2.0; i++) setLed(i, newHourColor, BlendModeAdd, 1.0);
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setLed(m, newMinuteColor, BlendModeAdd, 1.0);
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if (showSecondHand) setLed(s, newSecondColor, BlendModeAdd, 1.0);
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FastLED.show();
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for (float i = h - hourGlowWidth; i <= h + hourGlowWidth; i++) {
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setLed(i, hourColor(), BlendModeAdd, mapFloat(fabs(h - i), 0.0, hourGlowWidth, 1.0, 0.1));
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}
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// Show a dot clock where the hands overlap with additive blending
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void drawGlowClock() {
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int h = hourPosition();
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int m = minutePosition();
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int s = secondPosition();
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for (float i = m - minuteGlowWidth; i <= m + minuteGlowWidth; i++) {
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setLed(i, minuteColor(), BlendModeAdd, mapFloat(fabs(m - i), 0.0, minuteGlowWidth, 1.0, 0.1));
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}
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if (showSecondHand) {
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for (float i = s - secondGlowWidth; i <= s + secondGlowWidth; i++) {
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setLed(i, secondColor(), BlendModeAdd, mapFloat(fabs(s - i), 0.0, secondGlowWidth, 1.0, 0.1));
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}
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}
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/*
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for (int i = -6; i < ledRingSize + 6; i++) {
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int j;
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for (j = 0; j <= 4; j++) {
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@ -236,7 +229,7 @@ void drawGlowClock() {
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if (s + j == i || s - j == i) blendAdd(wrap(i), CRGB(0, 0, 255), 1 - mapFloat(j, 0.0, 1.0, 0.1, 0.65));
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}
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}
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}
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}*/
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FastLED.show();
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}
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@ -247,28 +240,7 @@ float floatHour() {
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}
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// Get positions mapped to ring size
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int hourPosition() {
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if (twelveHour) {
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int hour;
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if (now.hour() > 12) hour = (now.hour() - 12) * (ledRingSize / 12);
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else hour = now.hour() * (ledRingSize / 12);
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return hour + map(now.minute(), 0, 59, 0, (ledRingSize / 12) - 1);
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} else {
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int hour = now.hour() * (ledRingSize / 24);
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return hour + map(now.minute(), 0, 59, 0, (ledRingSize / 24) - 1);
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}
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}
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int minutePosition() {
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return map(now.minute(), 0, 59, 0, ledRingSize - 1);
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}
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int secondPosition() {
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return map(now.second(), 0, 59, 0, ledRingSize - 1);
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}
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// Get positions as a float mapped to ring size
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float floatHourPosition() {
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float hourPosition() {
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if (twelveHour) {
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int hour;
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if (now.hour() > 12) hour = (now.hour() - 12) * (ledRingSize / 12);
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@ -280,11 +252,11 @@ float floatHourPosition() {
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}
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}
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float floatMinutePosition() {
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float minutePosition() {
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return mapFloat((float)now.minute() + ((1.0 / 60.0) * (float)now.second()), 0.0, 59.0, 0.0, (float)ledRingSize);
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}
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float floatSecondPosition() {
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float secondPosition() {
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return mapFloat(now.second() + (0.001 * milliseconds), 0.0, 60.0, 0.0, (float)ledRingSize);
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}
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@ -292,7 +264,7 @@ float floatSecondPosition() {
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CRGB hourColor() {
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if (colorScheme < colorSchemeCount) return colorSchemes[colorScheme][0];
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else if (colorScheme == colorSchemeCount + 0) {
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return white;
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return CHSV(map(now.hour(), 0, 24, 0, 255), 255, 255);
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} else if (colorScheme == colorSchemeCount + 1) {
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return CHSV((uint8_t)mapFloat(fmod(20.0 - floatHour(), 24.0), 0.0, 24.0, 0.0, 255.0), 255, 255);
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}
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@ -301,7 +273,7 @@ CRGB hourColor() {
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CRGB minuteColor() {
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if (colorScheme < colorSchemeCount) return colorSchemes[colorScheme][1];
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else if (colorScheme == colorSchemeCount + 0) {
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return white;
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return CHSV(map(now.minute(), 0, 59, 0, 255), 255, 255);
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} else if (colorScheme == colorSchemeCount + 1) {
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return CHSV((uint8_t)mapFloat(fmod(20.0 - floatHour(), 24.0), 0.0, 24.0, 0.0, 255.0), 255, 255);
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}
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@ -310,7 +282,7 @@ CRGB minuteColor() {
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CRGB secondColor() {
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if (colorScheme < colorSchemeCount) return colorSchemes[colorScheme][2];
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else if (colorScheme == colorSchemeCount + 0) {
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return white;
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return CHSV(map(now.second(), 0, 59, 0, 255), 255, 255);
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} else if (colorScheme == colorSchemeCount + 1) {
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return CHSV((uint8_t)mapFloat(fmod(20.0 - floatHour(), 24.0), 0.0, 24.0, 0.0, 255.0), 255, 255);
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}
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@ -318,12 +290,7 @@ CRGB secondColor() {
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// Clear the LED ring
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void clearLeds() {
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for (int i = 0; i < ledRingSize; i++) {
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leds[i] = CRGB(0, 0, 0);
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//leds[i].r = max(leds[i].r - 1, 0);
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//leds[i].g = max(leds[i].g - 2, 0);
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//leds[i].b = max(leds[i].b - 3, 0);
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}
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for (int i = 0; i < ledRingSize; i++) leds[i] = CRGB(0, 0, 0);
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}
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// Set LED(s) at a position with enhanced rendering
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