improving clock modes

This commit is contained in:
jackw01 2018-09-09 16:31:26 -07:00
parent 45a7ffb513
commit 69cded525a
2 changed files with 48 additions and 98 deletions

View File

@ -32,7 +32,7 @@ const CRGB off = CRGB(0, 0, 0);
// Default clock face colors
// red, orange, yellow, green, cyan, blue, magenta, and white are acceptable, along with CRGB(r, g, b)
const int colorSchemeCount = 7;
const CRGB colorSchemes[colorSchemeCount][4] = {
const CRGB colorSchemes[colorSchemeCount][3] = {
{red, // Color for hour display
green, // Color for minute display
blue}, // Color for second display
@ -48,6 +48,9 @@ const CRGB colorSchemes[colorSchemeCount][4] = {
const bool useEnhancedRenderer = true;
const bool showSecondHand = true;
const bool twelveHour = true;
const int hourGlowWidth = 4; // Pixels in each direction
const int minuteGlowWidth = 2; // Pixels in each direction
const int secondGlowWidth = 1; // Pixels in each direction
const int buttonClickRepeatDelayMs = 1500;
const int buttonLongPressDelayMs = 300;
@ -60,8 +63,7 @@ typedef enum {
ClockModeRingClock,
ClockModeDotClock,
ClockModeDotClockTrail,
ClockModeDotClockColorChange,
ClockModeGlowClock,
ClockModeDotClockGlow,
ClockModeCount
} ClockMode;
@ -75,25 +77,6 @@ const int runLoopIntervalMs = 30;
const uint16_t eepromAddrColorScheme = 0;
const uint16_t eepromAddrClockMode = 1;
// Gamma correction values
const uint8_t PROGMEM gamma[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2,
2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5,
5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10,
10, 10, 11, 11, 11, 12, 12, 13, 13, 13, 14, 14, 15, 15, 16, 16,
17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 24, 24, 25,
25, 26, 27, 27, 28, 29, 29, 30, 31, 32, 32, 33, 34, 35, 35, 36,
37, 38, 39, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 50,
51, 52, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 66, 67, 68,
69, 70, 72, 73, 74, 75, 77, 78, 79, 81, 82, 83, 85, 86, 87, 89,
90, 92, 93, 95, 96, 98, 99,101,102,104,105,107,109,110,112,114,
115,117,119,120,122,124,126,127,129,131,133,135,137,138,140,142,
144,146,148,150,152,154,156,158,160,162,164,167,169,171,173,175,
177,180,182,184,186,189,191,193,196,198,200,203,205,208,210,213,
215,218,220,223,225,228,231,233,236,239,241,244,247,249,252,255 };
// LED blend modes
typedef enum {
BlendModeOver,

View File

@ -18,13 +18,13 @@ RTC_DS1307 rtc;
// Globals to keep track of state
int clockMode, colorScheme;
int lastLoopTime = 0;
int lastButtonClickTime = 0;
int lastDebugMessageTime = 0;
uint32_t lastLoopTime = 0;
uint32_t lastButtonClickTime = 0;
uint32_t lastDebugMessageTime = 0;
uint8_t currentBrightness;
uint8_t previousBrightness[16];
int lastSecondsValue = 0;
int lastMillisecondsSetTime = 0;
uint32_t lastMillisecondsSetTime = 0;
int milliseconds;
DateTime now;
@ -57,21 +57,22 @@ void setup() {
}
void loop() {
int currentTime = millis();
uint32_t currentTime = millis();
if (currentTime - lastLoopTime > runLoopIntervalMs) {
lastLoopTime = currentTime;
// Handle button
if (digitalRead(pinButton) == LOW && currentTime - lastButtonClickTime > buttonClickRepeatDelayMs) {
delay(buttonLongPressDelayMs);
// Long press: clock mode, short press: color scheme
if (digitalRead(pinButton) == LOW) {
lastButtonClickTime = currentTime;
colorScheme ++;
if (colorScheme >= colorSchemeCount + 2) colorScheme = 0; // 2 special color schemes
EEPROM.write(0, colorScheme);
EEPROM.write(eepromAddrColorScheme, colorScheme);
} else {
clockMode ++;
if (clockMode >= ClockModeCount) clockMode = 0;
EEPROM.write(1, clockMode);
EEPROM.write(eepromAddrClockMode, clockMode);
}
}
@ -121,11 +122,8 @@ void showClock() {
case ClockModeDotClockTrail:
drawDotClockTrail();
break;
case ClockModeDotClockColorChange:
drawDotClockColorChange();
break;
case ClockModeGlowClock:
drawGlowClock();
case ClockModeDotClockGlow:
drawDotClockGlow();
break;
}
}
@ -159,7 +157,7 @@ void printDebugMessage() {
void drawRingClock() {
int h = hourPosition();
int m = minutePosition();
float s = floatSecondPosition();
float s = secondPosition();
if (m > h) {
for (int i = 0; i < m; i++) setLed(i, minuteColor(), BlendModeOver, 1.0);
@ -176,9 +174,9 @@ void drawRingClock() {
// Show a more traditional dot clock
void drawDotClock() {
float h = floatHourPosition();
float m = floatMinutePosition();
float s = floatSecondPosition();
float h = hourPosition();
float m = minutePosition();
float s = secondPosition();
for (float i = h - 1.0; i < h + 2.0; i++) setLed(i, hourColor(), BlendModeAlpha, 1.0);
setLed(m, minuteColor(), BlendModeAlpha, 1.0);
@ -187,11 +185,11 @@ void drawDotClock() {
FastLED.show();
}
// Show a dot clock with longer hands
// Show a dot clock where the hands have a glowing trail behing them
void drawDotClockTrail() {
float h = floatHourPosition();
float m = floatMinutePosition();
float s = floatSecondPosition();
float h = hourPosition();
float m = minutePosition();
float s = secondPosition();
for (float i = h - 1.0; i < h + 2.0; i++) setLed(i, hourColor(), BlendModeAdd, 1.0);
for (float i = -4.0; i < 1.0; i++) setLed(m + i, minuteColor(), BlendModeAdd, 1.0 + (i / 5.0));
@ -200,29 +198,24 @@ void drawDotClockTrail() {
FastLED.show();
}
// Show a dot clock with hands that change color based on their position
void drawDotClockColorChange() {
float h = floatHourPosition();
float m = floatMinutePosition();
float s = floatSecondPosition();
// Show a dot clock where the hands glow outwards from their position
void drawDotClockGlow() {
float h = hourPosition();
float m = minutePosition();
float s = secondPosition();
CRGB newHourColor = CHSV(map(now.hour(), 0, 24, 0, 255), 255, 255);
CRGB newMinuteColor = CHSV(map(now.minute(), 0, 59, 0, 255), 255, 255);
CRGB newSecondColor = CHSV(map(now.second(), 0, 59, 0, 255), 255, 255);
for (float i = h - 1.0; i < h + 2.0; i++) setLed(i, newHourColor, BlendModeAdd, 1.0);
setLed(m, newMinuteColor, BlendModeAdd, 1.0);
if (showSecondHand) setLed(s, newSecondColor, BlendModeAdd, 1.0);
FastLED.show();
for (float i = h - hourGlowWidth; i <= h + hourGlowWidth; i++) {
setLed(i, hourColor(), BlendModeAdd, mapFloat(fabs(h - i), 0.0, hourGlowWidth, 1.0, 0.1));
}
// Show a dot clock where the hands overlap with additive blending
void drawGlowClock() {
int h = hourPosition();
int m = minutePosition();
int s = secondPosition();
for (float i = m - minuteGlowWidth; i <= m + minuteGlowWidth; i++) {
setLed(i, minuteColor(), BlendModeAdd, mapFloat(fabs(m - i), 0.0, minuteGlowWidth, 1.0, 0.1));
}
if (showSecondHand) {
for (float i = s - secondGlowWidth; i <= s + secondGlowWidth; i++) {
setLed(i, secondColor(), BlendModeAdd, mapFloat(fabs(s - i), 0.0, secondGlowWidth, 1.0, 0.1));
}
}
/*
for (int i = -6; i < ledRingSize + 6; i++) {
int j;
for (j = 0; j <= 4; j++) {
@ -236,7 +229,7 @@ void drawGlowClock() {
if (s + j == i || s - j == i) blendAdd(wrap(i), CRGB(0, 0, 255), 1 - mapFloat(j, 0.0, 1.0, 0.1, 0.65));
}
}
}
}*/
FastLED.show();
}
@ -247,28 +240,7 @@ float floatHour() {
}
// Get positions mapped to ring size
int hourPosition() {
if (twelveHour) {
int hour;
if (now.hour() > 12) hour = (now.hour() - 12) * (ledRingSize / 12);
else hour = now.hour() * (ledRingSize / 12);
return hour + map(now.minute(), 0, 59, 0, (ledRingSize / 12) - 1);
} else {
int hour = now.hour() * (ledRingSize / 24);
return hour + map(now.minute(), 0, 59, 0, (ledRingSize / 24) - 1);
}
}
int minutePosition() {
return map(now.minute(), 0, 59, 0, ledRingSize - 1);
}
int secondPosition() {
return map(now.second(), 0, 59, 0, ledRingSize - 1);
}
// Get positions as a float mapped to ring size
float floatHourPosition() {
float hourPosition() {
if (twelveHour) {
int hour;
if (now.hour() > 12) hour = (now.hour() - 12) * (ledRingSize / 12);
@ -280,11 +252,11 @@ float floatHourPosition() {
}
}
float floatMinutePosition() {
float minutePosition() {
return mapFloat((float)now.minute() + ((1.0 / 60.0) * (float)now.second()), 0.0, 59.0, 0.0, (float)ledRingSize);
}
float floatSecondPosition() {
float secondPosition() {
return mapFloat(now.second() + (0.001 * milliseconds), 0.0, 60.0, 0.0, (float)ledRingSize);
}
@ -292,7 +264,7 @@ float floatSecondPosition() {
CRGB hourColor() {
if (colorScheme < colorSchemeCount) return colorSchemes[colorScheme][0];
else if (colorScheme == colorSchemeCount + 0) {
return white;
return CHSV(map(now.hour(), 0, 24, 0, 255), 255, 255);
} else if (colorScheme == colorSchemeCount + 1) {
return CHSV((uint8_t)mapFloat(fmod(20.0 - floatHour(), 24.0), 0.0, 24.0, 0.0, 255.0), 255, 255);
}
@ -301,7 +273,7 @@ CRGB hourColor() {
CRGB minuteColor() {
if (colorScheme < colorSchemeCount) return colorSchemes[colorScheme][1];
else if (colorScheme == colorSchemeCount + 0) {
return white;
return CHSV(map(now.minute(), 0, 59, 0, 255), 255, 255);
} else if (colorScheme == colorSchemeCount + 1) {
return CHSV((uint8_t)mapFloat(fmod(20.0 - floatHour(), 24.0), 0.0, 24.0, 0.0, 255.0), 255, 255);
}
@ -310,7 +282,7 @@ CRGB minuteColor() {
CRGB secondColor() {
if (colorScheme < colorSchemeCount) return colorSchemes[colorScheme][2];
else if (colorScheme == colorSchemeCount + 0) {
return white;
return CHSV(map(now.second(), 0, 59, 0, 255), 255, 255);
} else if (colorScheme == colorSchemeCount + 1) {
return CHSV((uint8_t)mapFloat(fmod(20.0 - floatHour(), 24.0), 0.0, 24.0, 0.0, 255.0), 255, 255);
}
@ -318,12 +290,7 @@ CRGB secondColor() {
// Clear the LED ring
void clearLeds() {
for (int i = 0; i < ledRingSize; i++) {
leds[i] = CRGB(0, 0, 0);
//leds[i].r = max(leds[i].r - 1, 0);
//leds[i].g = max(leds[i].g - 2, 0);
//leds[i].b = max(leds[i].b - 3, 0);
}
for (int i = 0; i < ledRingSize; i++) leds[i] = CRGB(0, 0, 0);
}
// Set LED(s) at a position with enhanced rendering