fix up trail and glow code

This commit is contained in:
jackw01 2018-09-09 19:12:13 -07:00
parent 69cded525a
commit bc38a5b777
2 changed files with 8 additions and 18 deletions

View File

@ -51,6 +51,9 @@ const bool twelveHour = true;
const int hourGlowWidth = 4; // Pixels in each direction
const int minuteGlowWidth = 2; // Pixels in each direction
const int secondGlowWidth = 1; // Pixels in each direction
const int hourTrailLength = 1;
const int minuteTrailLength = 2;
const int secondTrailLength = 3;
const int buttonClickRepeatDelayMs = 1500;
const int buttonLongPressDelayMs = 300;

View File

@ -191,9 +191,11 @@ void drawDotClockTrail() {
float m = minutePosition();
float s = secondPosition();
for (float i = h - 1.0; i < h + 2.0; i++) setLed(i, hourColor(), BlendModeAdd, 1.0);
for (float i = -4.0; i < 1.0; i++) setLed(m + i, minuteColor(), BlendModeAdd, 1.0 + (i / 5.0));
if (showSecondHand) for (float i = -3.0; i < 1.0; i++) setLed(s + i, secondColor(), BlendModeAdd, 1.0 + (i / 4.0));
for (float i = -hourTrailLength; i < 1.0; i++) setLed(h + i, hourColor(), BlendModeAdd, mapFloat(i, -hourTrailLength, 1.0, 0.1, 1.0));
for (float i = -minuteTrailLength; i < 1.0; i++) setLed(m + i, minuteColor(), BlendModeAdd, mapFloat(i, -minuteTrailLength, 1.0, 0.1, 1.0));
if (showSecondHand) {
for (float i = -secondTrailLength; i < 1.0; i++) setLed(s + i, secondColor(), BlendModeAdd, mapFloat(i, -secondTrailLength, 1.0, 0.1, 1.0));
}
FastLED.show();
}
@ -215,21 +217,6 @@ void drawDotClockGlow() {
setLed(i, secondColor(), BlendModeAdd, mapFloat(fabs(s - i), 0.0, secondGlowWidth, 1.0, 0.1));
}
}
/*
for (int i = -6; i < ledRingSize + 6; i++) {
int j;
for (j = 0; j <= 4; j++) {
if (h + j == i || h - j == i) blendAdd(wrap(i), CRGB(255, 0, 0), 1 - mapFloat(j, 0.0, 6.0, 0.1, 0.99));
}
for (j = 0; j <= 2; j++) {
if (m + j == i || m - j == i) blendAdd(wrap(i), CRGB(0, 255, 0), 1 - mapFloat(j, 0.0, 3.0, 0.1, 0.99));
}
if (showSecondHand) {
for (j = 0; j <= 1; j++) {
if (s + j == i || s - j == i) blendAdd(wrap(i), CRGB(0, 0, 255), 1 - mapFloat(j, 0.0, 1.0, 0.1, 0.65));
}
}
}*/
FastLED.show();
}