Fixed disappearing hour / minute handles the dirty way.

main
Marcus Scholz 4 years ago
parent e6a7f59f5c
commit e20dd310f9

@ -260,21 +260,23 @@ float hourPosition() {
if (hour(now()) > 12) hourt = (hour(now()) - 12) * (ledRingSize / 12);
else hourt = hour(now()) * (ledRingSize / 12);
return hourt + mapFloat(minute(now()), 0.0, 59.0, 0.0, (ledRingSize / 12.0) - 1.0);
return hourt + mapFloat(minute(now()) + 0.001, 0.0, 59.0, 0.0, (ledRingSize / 12.0) - 1.0);
} else {
int hourt = hour(now()) * (ledRingSize / 24);
return hourt + mapFloat(minute(now()), 0, 59, 0, (ledRingSize / 24.0) - 1.0);
return hourt + mapFloat(minute(now()) + 0.001, 0, 59, 0, (ledRingSize / 24.0) - 1.0);
}
}
float minutePosition() {
return mapFloat(
(float)minute(now()) + ((1.0 / 60.0) * (float)second(now())), 0.0, 59.0, 0.0, (float)ledRingSize
(float)minute(now()) + ((0.001 + 1.0 / 60.0) * (float)second(now())), 0.0, 59.0, 0.0, (float)ledRingSize
);
}
float secondPosition() {
return mapFloat(second(now()) + (0.001 * milliseconds), 0.0, 60.0, 0.0, (float)ledRingSize);
return mapFloat(
second(now()) + (0.001 * milliseconds), 0.0, 60.0, 0.0, (float)ledRingSize
);
}
// Get colors

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